A prompt and four pictures that develop out of a fog; pick one and it takes the top while the others shrink to a strip.
The prompt16,353 characters
Add the "Generate" component from notboring to my project.
It is licensed for use in my projects — notboring.dev/license. Please:
1. Create the component at a sensible path for this
project, named Generate, from the source below.
2. Install what it needs: npm i framer-motion lucide-react
3. Add the CSS to the project's stylesheet.
4. THE PART THAT NEEDS YOUR JUDGMENT. The CSS reads
these custom properties and does not define them:
--card
--font-ui
--ink
--ink-3
--ink-5
--ink-rgb
--on-ink
They are notboring's design tokens. Map each one to
whatever this project already uses for the same
job — its own ink, ground, surface and UI font —
rather than defining them as new globals. If the
project has no equivalent, define it locally on
the component's own root so nothing leaks out.
Anything ending -rgb wants three bare numbers,
because the CSS builds rgba() from it.
5. IF YOU CHANGE IT, GO ALL THE WAY. This block is
built for every state its object can really be
in — empty, one, full, refused, undone, pressed
twice, interrupted halfway — and not only the one
the demo opens on. Adapt it and the same standard
holds: work out that list before you write, and
build the whole of it. Never settle for the
minimum that makes the screenshot right. A
component somebody has to come back and finish is
the thing this was written to replace.
Keep the comments. They say why the numbers are what
they are, and they are most of what makes this worth
copying rather than rewriting.
--- Generate.tsx ---
import { useEffect, useRef, useState } from "react";
import { motion } from "framer-motion";
import { Sparkles } from "lucide-react";
/* ══ Generate ═════════════════════════════════════════════
A prompt, four pictures made from it, and the one you pick.
THE PICTURES DEVELOP. A model does not deliver an image;
it resolves one, and the block shows that: each tile comes
up out of a fog — blurred twenty pixels and a hair too
large, sharpening and settling over most of a second — a
quarter of a second after the one before, so the four
arrive as a set being dealt and not as a page loading. The
pictures themselves are the wall's gradients, shuffled: the
block has no model behind it and says so by drawing what
this wall draws.
PICKING ONE IS A LAYOUT, NOT A LIGHTBOX. Press a tile and
it grows to the top of the card while the other three
shrink into a strip under it — every tile's box is
arithmetic on which one is chosen, and each springs to its
new box on the spring that arrives without a ring. Press
the big one and the four are a grid again. Nothing opens
over anything.
The rest — the source and its comments — is what the plan opens.